//---------------| // mand-o-matic! // by: Ge Wang (gewang@cs.princeton.edu) // Perry R. Cook (prc@cs.princeton.edu) //------------------| // our patch Mandolin mand => JCRev r => Echo a => Echo b => Echo c => dac; // set the gain .95 => r.gain; // set the reverb mix .05 => r.mix; // set max delay for echo 1000::ms => a.max => b.max => c.max; // set delay for echo 750::ms => a.delay => b.delay => c.delay; // set the initial effect mix 0.0 => a.mix => b.mix => c.mix; // scale [ 0, 2, 4, 7, 9 ] @=> int scale[]; // shred to modulate the mix fun void echo_Shred( ) { 0.0 => float decider => float mix => float old => float inc; // time loop while( true ) { Math.random2f( 0, 1 ) => decider; if( decider < .35 ) 0.0 => mix; else if( decider < .55 ) .08 => mix; else if( decider < .8 ) .5 => mix; else .15 => mix; // find the increment (mix-old)/1000.0 => inc; 1000 => int n; // time loop while( n-- ) { // set the mix for a, b, c old + inc => old => a.mix => b.mix => c.mix; 1::ms => now; } // remember the old mix => old; // let time pass until the next iteration Math.random2(2,6)::second => now; } } // let echo shred go spork ~ echo_Shred(); // our main loop while( true ) { // position Math.random2f( 0.2, 0.8 ) => mand.pluckPos; // frequency... scale[Math.random2(0,scale.size()-1)] => int freq; 220.0 * Math.pow( 1.05946, (Math.random2(0,2)*12) + freq ) => mand.freq; // pluck it! Math.random2f( 0.2, 0.9 ) => mand.pluck; // note: Math.randomf() returns value between 0 and 1 if( Math.randomf() > 0.9 ) { 500::ms => now; } else if( Math.randomf() > .925 ) { 250::ms => now; } else if( Math.randomf() > .05 ) { .125::second => now; } else { 1 => int i => int pick_dir; // how many times 4 * Math.random2( 1, 5 ) => int pick; 0.0 => float pluck; 0.7 / pick => float inc; // time loop for( ; i < pick; i++ ) { 75::ms => now; Math.random2f(.2,.3) + i*inc => pluck; pluck + -.2 * pick_dir => mand.pluck; // simulate pluck direction !pick_dir => pick_dir; } // let time pass for final pluck 75::ms => now; } }