// ResonZ is a second-order resonance filter with equal-gain zeroes. // This filter keeps its gain in-check across frequencies, including // near the extremes; useful for sweeping Noise n => ResonZ f => dac; // set filter Q (higher == narrower, sharper resonance) 2 => f.Q; // infinite time-loop while( true ) { // sweep the cutoff 100 + Math.fabs(Math.sin(now/second)) * 5000 => f.freq; // advance time 5::ms => now; }