Difference between revisions of "Melody Generator"
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(Created page with '=Melody Generator= ===Idea/Premise=== * To *aid* musicians in creating melodies * To modify melodies out of existing ideas ===Motivation=== * Personal interest in softwares that…') |
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**For example, if the user enters an input starting in C4, the output is in C Major. The system currently looks for the C Major, D Minor and G Major scales. | **For example, if the user enters an input starting in C4, the output is in C Major. The system currently looks for the C Major, D Minor and G Major scales. | ||
**Another piece of information that's used from the input is the timing. If the average deltatime between different notes of the input is within a certain threshold, the song is considered 'fast-paced' otherwise, the overall contour of the song is in terms of its speed is mild. | **Another piece of information that's used from the input is the timing. If the average deltatime between different notes of the input is within a certain threshold, the song is considered 'fast-paced' otherwise, the overall contour of the song is in terms of its speed is mild. | ||
− | ** | + | **For inputs with less average deltatime, the AABA model is used to generate the melody |
+ | |||
+ | * Software Design/Architecture | ||
+ | ** The system basically consists of the Karplus Strong synth class, a timer section, a scales section and a melody generation section. | ||
+ | ** The Karplus Strong synth class is mostly derived from HW2 of this course, save a FEW changes. | ||
+ | ** The timer section is implemented within the RtAudio Callback fucntion (''functon audio_callback'') | ||
+ | ** The scales and melody are implemented in separate header files for clear delineation of functionality and modularity. | ||
+ | ** Scales header file is called 'Scales.h' and Melody header file is called 'Melody.h'. | ||
+ | |||
+ | === Testing === | ||
+ | * A good measure of testing is how *tasteful* the output sounds. This is a matter of preference, taste and a little bit of intuition into the next possible note. | ||
+ | |||
+ | === Team === | ||
+ | * I worked on the project by myself (Ravi Kondapalli, ravik at ccrma) | ||
+ | |||
+ | === Milestones === | ||
+ | * Get an OOP version of Karplus Strong working | ||
+ | * Implement the timer logic | ||
+ | * Implement a pitch logic into the timer | ||
+ | * Design a way so that RtAudio waits until RtMidi is done with the user input | ||
+ | * Build the scales and check the user input | ||
+ | * Build the melody | ||
+ | * Graphics? 2D Contour? |
Revision as of 09:47, 8 December 2010
Contents
Melody Generator
Idea/Premise
- To *aid* musicians in creating melodies
- To modify melodies out of existing ideas
Motivation
- Personal interest in softwares that 'use' 'intelligence'
Design
- It's a challenge of placing notes in time
- The code almost exclusively is about designating time values to different pitches as the melody proceeds
- Take several attributes from the user input.
- Ideas considered for this project to create the output: Scale and 'speed' of the input
- The user interacts initially by giving an input and the engine immediately takes over the control, computes and plays the output.
Design Considerations
- The program uses the RtAudio and RtMidi libraries for computing realtime audio and accepting real time input from the user.
- The Karplus Strong synth model is the 'voice' of the project.
- The number of notes that the user would like to give as the input can be set within the program. (This is kinda clumsy, so I am ACTUALLY working on trying to gauge the input in a different way)
- A heavy amount of information is used from the input:
- For example, if the user enters an input starting in C4, the output is in C Major. The system currently looks for the C Major, D Minor and G Major scales.
- Another piece of information that's used from the input is the timing. If the average deltatime between different notes of the input is within a certain threshold, the song is considered 'fast-paced' otherwise, the overall contour of the song is in terms of its speed is mild.
- For inputs with less average deltatime, the AABA model is used to generate the melody
- Software Design/Architecture
- The system basically consists of the Karplus Strong synth class, a timer section, a scales section and a melody generation section.
- The Karplus Strong synth class is mostly derived from HW2 of this course, save a FEW changes.
- The timer section is implemented within the RtAudio Callback fucntion (functon audio_callback)
- The scales and melody are implemented in separate header files for clear delineation of functionality and modularity.
- Scales header file is called 'Scales.h' and Melody header file is called 'Melody.h'.
Testing
- A good measure of testing is how *tasteful* the output sounds. This is a matter of preference, taste and a little bit of intuition into the next possible note.
Team
- I worked on the project by myself (Ravi Kondapalli, ravik at ccrma)
Milestones
- Get an OOP version of Karplus Strong working
- Implement the timer logic
- Implement a pitch logic into the timer
- Design a way so that RtAudio waits until RtMidi is done with the user input
- Build the scales and check the user input
- Build the melody
- Graphics? 2D Contour?