Difference between revisions of "Skeletal Mesh Controllers"
From CCRMA Wiki
m |
m |
||
Line 1: | Line 1: | ||
Skeletal Controllers: | Skeletal Controllers: | ||
− | + | ||
http://udn.epicgames.com/Three/UsingSkeletalControllers.html | http://udn.epicgames.com/Three/UsingSkeletalControllers.html | ||
XBox Mapping: | XBox Mapping: | ||
− | + | ||
http://www.moug-portfolio.info/udk-input-commands/ | http://www.moug-portfolio.info/udk-input-commands/ | ||
+ | |||
+ | Inverse Kinematics: | ||
+ | |||
+ | http://www.3dkingdoms.com/ik.htm | ||
+ | http://www.unrealengine.com/en/features/animation/ | ||
+ | http://wiki.beyondunreal.com/UE3:SkelControl_CCD_IK_(UDK) | ||
+ | http://udn.epicgames.com/Three/UsingSkeletalControllers.html#SkelControl properties | ||
+ | SkelControl_CCDIK | ||
+ | |||
+ | State Stacking: | ||
+ | |||
+ | http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking | ||
+ | http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html |
Revision as of 20:13, 22 August 2013
Skeletal Controllers:
http://udn.epicgames.com/Three/UsingSkeletalControllers.html
XBox Mapping:
http://www.moug-portfolio.info/udk-input-commands/
Inverse Kinematics:
http://www.3dkingdoms.com/ik.htm http://www.unrealengine.com/en/features/animation/ http://wiki.beyondunreal.com/UE3:SkelControl_CCD_IK_(UDK) http://udn.epicgames.com/Three/UsingSkeletalControllers.html#SkelControl properties SkelControl_CCDIK
State Stacking:
http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html