Difference between revisions of "220b-winter-2009/hw2"
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= Homework #3: "Generative Clouds" = | = Homework #3: "Generative Clouds" = | ||
+ | |||
+ | Due date: 2009.2.23 11:59:59pm (or thereabout), Monday. | ||
In this assignment, you are to create a '''live generative musical system''' in ChucK, defining its parameters and creating a piece of music using the system (via real-time high-level input). | In this assignment, you are to create a '''live generative musical system''' in ChucK, defining its parameters and creating a piece of music using the system (via real-time high-level input). | ||
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What to do: | What to do: | ||
− | * create one or more ChucK programs that generates music "automatically" | + | * create one or more ChucK programs that generates music "automatically" or "semi-automatically" (i.e., with limited "high-level" human interaction) |
* here are some example ideas (you can use, combine, extend these, or go with something else altogether) | * here are some example ideas (you can use, combine, extend these, or go with something else altogether) | ||
** modeling playing style of a particular instrument, or a group of instruments ("real" and/or imagined) | ** modeling playing style of a particular instrument, or a group of instruments ("real" and/or imagined) | ||
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* figure out what parameters you want to expose/export from your system, these parameters might serve as "seeds" or starting points, or guidelines/rules for your music generator to follow | * figure out what parameters you want to expose/export from your system, these parameters might serve as "seeds" or starting points, or guidelines/rules for your music generator to follow | ||
* it might be helpful to design/partition your system into modules that you can exert independent control over, or that take care of different types of tasks/sounds in the system | * it might be helpful to design/partition your system into modules that you can exert independent control over, or that take care of different types of tasks/sounds in the system | ||
− | * create a composition using your system, paying attention to overall form, density, and texture throughout (think "sonic clouds"...) | + | * create/perform a composition using your system, paying attention to overall form, density, and texture throughout (think "sonic clouds"...) |
=== Resources === | === Resources === | ||
+ | * for mapping your keyboard/mouse to your generative clouds [http://smelt.cs.princeton.edu/ S.M.E.L.T.] | ||
* Graham Coleman's most excellent [http://www.iua.upf.es/~gcoleman/chuck/tutorial/tutorial.html tutorial on ChucK for Music] | * Graham Coleman's most excellent [http://www.iua.upf.es/~gcoleman/chuck/tutorial/tutorial.html tutorial on ChucK for Music] | ||
* [http://chuck.cs.princeton.edu/doc/program/ugen.html ChucK unit generator reference] (check out the section on STK instruments, as potential starting points for ready-to-go instruments) | * [http://chuck.cs.princeton.edu/doc/program/ugen.html ChucK unit generator reference] (check out the section on STK instruments, as potential starting points for ready-to-go instruments) | ||
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=== Deliverables === | === Deliverables === | ||
− | '''As usual, turn in all files by putting them in your Library/Web/ | + | '''As usual, turn in all files by putting them in your Library/Web/220b/ directory.''' |
− | * 1) | + | * 1) hw2.html should go into the 220b directory |
− | * 2) create a | + | * 2) create a hw2/ directory, and put all the stuff below in there: |
* 3) all related source/sound files (.wav/.ck) | * 3) all related source/sound files (.wav/.ck) | ||
* 4) a short README text ('''readme.txt''') file that: | * 4) a short README text ('''readme.txt''') file that: |
Revision as of 19:36, 12 February 2009
Contents
Homework #3: "Generative Clouds"
Due date: 2009.2.23 11:59:59pm (or thereabout), Monday.
In this assignment, you are to create a live generative musical system in ChucK, defining its parameters and creating a piece of music using the system (via real-time high-level input).
Tools at your disposal
- ChucK
- code
- keyboard, mouse
Specification
What to do:
- create one or more ChucK programs that generates music "automatically" or "semi-automatically" (i.e., with limited "high-level" human interaction)
- here are some example ideas (you can use, combine, extend these, or go with something else altogether)
- modeling playing style of a particular instrument, or a group of instruments ("real" and/or imagined)
- model a particular compositional style (e.g., "classic" Musique Concrete, a certain approach to minimalism)
- leverage or musically sonify a mathematical model or a computer algorithm
- a system that somehow evolves over time, giving a set of starting parameters
- invent something new/crazy!
- figure out what parameters you want to expose/export from your system, these parameters might serve as "seeds" or starting points, or guidelines/rules for your music generator to follow
- it might be helpful to design/partition your system into modules that you can exert independent control over, or that take care of different types of tasks/sounds in the system
- create/perform a composition using your system, paying attention to overall form, density, and texture throughout (think "sonic clouds"...)
Resources
- for mapping your keyboard/mouse to your generative clouds S.M.E.L.T.
- Graham Coleman's most excellent tutorial on ChucK for Music
- ChucK unit generator reference (check out the section on STK instruments, as potential starting points for ready-to-go instruments)
- ChucK examples
- In particular, look at the examples under "STK". These might serve as ideas or starting points.
- mand-o-matic2 : caffeinated virtual mandolin player (note: by itself, this example probably isn't very interesting (for example, it doesn't come from or go anywhere). However, by figuring out the parameters, and varying those over time somehow, and/or by arranging it with other "band members", one can use this as a building block.)
- shake-o-matic : virtual shaker player, again a potential building block.
- karp-o-matic : virtual stif karp player.
- wurley : virtual wurlitzer player.
Deliverables
As usual, turn in all files by putting them in your Library/Web/220b/ directory.
- 1) hw2.html should go into the 220b directory
- 2) create a hw2/ directory, and put all the stuff below in there:
- 3) all related source/sound files (.wav/.ck)
- 4) a short README text (readme.txt) file that:
- specifies instructions on running your programs
- describes your process/adventure, and perhaps the ideas (technical/aesthetic) behind the composition
- gives credit, if needed, for the sounds you are using
- describe any difficulties you encountered in the process
Have fun with it!