Difference between revisions of "Sound Synthesis With Max Or Pd"
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Revision as of 22:32, 18 June 2009
This introduction to Pd is in the form of a series of Pd patches.
- Save the lecture (a series of Pd patches archived here: pd_lecture.tar.gz) in your personal directory (in our examples the
'~/clarence'
directory): OS X might automatically save it to your Desktop. So, you may have to move it first to'~/clarence'
- Extract files like this:
~> mv ~/Desktop/pd_lecture.tar.gz ~/clarence ~> cd ~/clarence ~/clarence> tar xzf pd_lecture.tar.gz
- Start Pd by clicking on the Pd icon on the Dock.
- Read and try the patches.
- Look through the Pd Examples from the 'Help' Menu.
STK
You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Max/MSP, you will need to install PeRColate. Or to make them available in Pd, you will need to install Stk2pd; however, it is currently compiled only for OS X and Linux.
The names of the STK objects are as follows:
- BandedWG~
- BeeThree~ (may not work on Mac)
- BlowBottle~
- BlowHole~
- Bowed~
- Brass~
- Clarinet~
- Flute~
- FMVoices~ (may not work on Mac)
- HevyMetl~ (may not work on Mac)
- Mandolin~ (may not work on Mac)
- ModalBar~
- Moog~ (may not work on Mac)
- PercFlut~
- Plucked~
- Resonate~
- Rhodey~ (may not work on Mac)
- Saxofony~
- Shakers~
- Simple~ (may not work on Mac)
- Sitar~
- StifKarp~
- TubeBell~ (may not work on Mac)
- VoicForm~ (may not work on Mac)
- Whistle~
- Wurley~ (may not work on Mac)