Difference between revisions of "Sound Synthesis With Max Or Pd"
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Revision as of 23:48, 18 June 2009
We demonstrate sound synthesis using a series of patches.
- If you are using Max, save the series of patches for Max max_lecture.tar.gz to your computer and uncompress them.
- If you are using Pd, save the series of patches for Pd pd_lecture.tar.gz to your computer and uncompress them.
- Start up either Max or Pd.
- Read and try the patches.
- Look through further example patches: In Max, the examples can be found in the examples subfolder of the Max main directory. In Pd, the examples can be found in the 'Help' Menu.
- Look at the links for Max and Pd on the PID Links page.
STK
You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Max/MSP, you will need to install PeRColate. Or to make them available in Pd, you will need to install Stk2pd; however, it is currently compiled only for OS X and Linux.
The names of the STK objects are as follows:
- BandedWG~
- BeeThree~ (See note)
- BlowBottle~
- BlowHole~
- Bowed~
- Brass~
- Clarinet~
- Flute~
- FMVoices~ (See note)
- HevyMetl~ (See note)
- Mandolin~ (See note)
- ModalBar~
- Moog~ (See note)
- PercFlut~
- Plucked~
- Resonate~
- Rhodey~ (See note)
- Saxofony~
- Shakers~
- Simple~ (See note)
- Sitar~
- StifKarp~
- TubeBell~ (See note)
- VoicForm~ (See note)
- Whistle~
- Wurley~ (See note)
Note: At one point the noted objects did not work on Mac, but I believe that this problem relating to the path to rawwaves has been solved.