Difference between revisions of "Background notes on SL"
From CCRMA Wiki
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== From wikipedia == | == From wikipedia == | ||
+ | *http://en.wikipedia.org/wiki/Second_Life | ||
* "The Second Life Terms of Service ensure that users retain copyright for any content they create" | * "The Second Life Terms of Service ensure that users retain copyright for any content they create" | ||
* on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009 | * on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009 | ||
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* Cyberformance: http://en.wikipedia.org/wiki/Cyberformance | * Cyberformance: http://en.wikipedia.org/wiki/Cyberformance | ||
+ | ** UpStage: http://en.wikipedia.org/wiki/UpStage | ||
+ | ** --> cyber theatre performance | ||
* Richard Bartle: http://en.wikipedia.org/wiki/Richard_Bartle | * Richard Bartle: http://en.wikipedia.org/wiki/Richard_Bartle |
Revision as of 11:54, 20 July 2009
From wikipedia
- http://en.wikipedia.org/wiki/Second_Life
- "The Second Life Terms of Service ensure that users retain copyright for any content they create"
- on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009
- During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective driven, gaming focus of Second Life was shifted to a more user created, community driven experience.[11][12]
From experience/ exploration
- concept of "live music" events
- what are the motivations for the performer and for the audience?
- concept of user-driven/-generated environment
- no predefined objectives
Related topics
- Terra Nova: http://terranova.blogs.com/terra_nova/
- blog about virtual worlds (esp. SL & WoW)
- talker: consider a music analogue
- MUDs (multi-user dungeon)
- "Life on the Screen" by Sherry Turkle: http://en.wikipedia.org/wiki/Life_on_the_Screen
- focuses on how the boundary between humans and machines has evolved to become extremely vague
- also noticed that people now began to talk to machines freely without much embarrassment
- argues that misrepresenting oneself in a MUD may have the benefit of being therapeutic
- "Life on the Screen" by Sherry Turkle: http://en.wikipedia.org/wiki/Life_on_the_Screen
- Cyberformance: http://en.wikipedia.org/wiki/Cyberformance
- UpStage: http://en.wikipedia.org/wiki/UpStage
- --> cyber theatre performance
- Richard Bartle: http://en.wikipedia.org/wiki/Richard_Bartle
- Bartle did research on player personality types in massively-multiplayer online games. In Bartle's analysis, players of massively multiplayer online games can be divided into four types: achievers, explorers, socializers and killers.[3] This idea has been adapted into a popular online test generally referred to as the Bartle Test.[4] The test is very popular and scores are often exchanged on MMORPG forums and networking sites.[5]
- Writing circle: http://en.wikipedia.org/wiki/Writing_circles
- analogues to music-writing?