Difference between revisions of "UT3OSC"

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m (Created page with 'UT3OSC is an implementation of the Unreal3 engine built using the Unreal Development Kit(UDK) with an integrated OscPack Windows dll linked to custom UnrealScript classes. = Cus…')
 
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UT3OSC is an implementation of the Unreal3 engine built using the Unreal Development Kit(UDK) with an integrated OscPack Windows dll linked to custom UnrealScript classes.
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UT3OSC has been renamed as [[UDKOSC]] to more properly reflect the nature of the project.  
  
= Custom Classes and Files =
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The active development wiki for UDKOSC can be found here: [[UDKOSC]]
 
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UDK\UDK-2010-07\UDKGame\Config
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DefaultGame.ini
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DefaultOSC.ini
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DefaultUT3OSC.ini
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DefaultEngine.ini
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NOTE: Default .ini files generate UDK*.ini files when the engine runs.
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UDK\UDK-2010-07\Development\Src\UT3OSC\Classes
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ActorFactoryOSCInterpActor.uc
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ActorFactoryOSCKActor.uc
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ActorFactoryOSCKActorFromStatic.uc
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ActorFactoryOSCStaticMeshActor.uc
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DefaultGame_QT3OSC.ini
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OSCInterpActor.uc
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OSCKActor.uc
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OSCKActorFromStatic.uc
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OSCParams.uc
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OSCPawn.uc
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OSCPlayerController.uc
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OSCPlayerControllerDLL.uc
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OSCProj_LinkPlasma.uc
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OSCProj_ShockBall.uc
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OSCStaticMeshActor.uc
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OSCWeap_LinkGun.uc
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OSCWeap_ShockRifle.uc
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OSCWorldInfo.uc
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ut3osc.uc
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= Timeline =
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== 7/31/2010 ==
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OSCInterpActor class
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- outputs position data on move, bump and damage as well
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- Kismet script tested successfully to spit out position data while object moves
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== 7/27/2010 ==
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- Moved to July UDK
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Current Feature List
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- OSC dll in place
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- Tracking XYZ data in customized player controller sending OSC data
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- Bouncing Projectiles
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- Tracking projectile XYZ data sending OSC data
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- customized Actor class for OSC on bump and touch events (not tested yet)
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==6/13/2010==
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First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd
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OSC message is being sent from Terminal on typing "Test1"
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- first impressions are that it's a bit slow... lag/latency maybe UnrealScript?
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[COMMANDLET 'UDK.exe make -full' STARTED IN ''] June 13, 12:23 AM
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Init: Version: 6522
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Init: Epic Internal: 0
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Init: Compiled (32-bit): Apr  9 2010 12:14:06
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Init: Command line:  -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini
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Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\
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Init: Character set: Unicode
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Log: Executing Class UnrealEd.MakeCommandlet
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--------------------Core - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u'
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--------------------Engine - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u'
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--------------------GameFramework - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u'
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--------------------UnrealEd - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u'
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--------------------IpDrv - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u'
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--------------------OnlineSubsystemPC - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u'
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--------------------UDKBase - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
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--------------------UTEditor - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
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--------------------UTGame - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u'
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--------------------UTGameContent - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u'
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--------------------UnrealOsc - Release--------------------
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Analyzing...
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Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u'
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Success - 0 error(s), 0 warning(s)
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Execution of commandlet took: 22.67 seconds
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[COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM
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==6/1/2010 ==
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basic testing of Windows Oscpack dll writes message successfully over OSC from test app
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__declspec(dllexport) double returnDouble(double a);
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__declspec(dllexport) void sendOSCmessageTest();
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== random notes ==
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Hide HUD and Weapon: togglescreenshotmode
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http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
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http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
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default gravity (game specific) - set in defaultgame.ini
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Default value: -520.0
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ProjectileList http://wiki.beyondunreal.com/UE3:WorldInfo_internal_variables_(UDK)
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== Moving to July UDK ==
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Add UT3OSC references to UDKGame\Config\DefaultGame.ini
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[Engine.GameInfo]
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DefaultGame=UT3OSC.UT3OSC
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DefaultServerGame=UT3OSC.UT3OSC
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PlayerControllerClassName=UT3OSC.OSCPlayerControllerDll
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DefaultGameType="UT3OSC.UT3OSC";
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Add ModEditPackages line to section in UDKGame\Config\DefaultEngineUDK.ini
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[UnrealEd.EditorEngine]
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+EditPackages=UTGame
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+EditPackages=UTGameContent
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+EditPackages=CastleGame
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ModEditPackages=UT3OSC
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== Exposed OSC Methods ==
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'''sendOSCPlayerState(PlayerStateStruct)'''
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<br/> - OSCPawn::Tick
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- PlayerName (string)
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- Location X (float)
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- Location Y (float)
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- Location Z (float)
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- Crouch    (bool)
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'''sendOSCpointClick(PointClickStruct)'''
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- TraceHit                (string)
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- TraceHit_class          (string)
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- TraceHit_class_outerName (string)
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- Location X              (float)
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- Location Y              (float)
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- Location Z              (float)
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- HitInfo_material        (string)
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- HitInfo_physmaterial    (string)
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- HitInfo_hitcomponent    (string)
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== DLL Binding ==
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"A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder."
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- http://udn.epicgames.com/Three/DLLBind.html
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== Network Latency overview from Valve ==
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http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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== Scripting ==
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http://okita.com/alex/?page_id=474
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http://okita.com/alex/?p=444
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http://forums.epicgames.com/showthread.php?t=736141
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http://forums.epicgames.com/forumdisplay.php?f=367&order=desc&page=19
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== UDK dev environment ==
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http://udn.epicgames.com/Three/ExecFunctions.html#Debugging
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http://forecourse.com/unreal-tutorials/
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http://forecourse.com/unreal-tutorials/#UnrealScript%21
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http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
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http://forums.epicgames.com/showthread.php?t=722792
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http://forums.beyondunreal.com/showthread.php?p=2405761
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Overview:
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http://www.theballthegame.com/tutorialudk.htm
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http://www.hourences.com/book/tutorialsindex.htm
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Adding Classes to World Editor:
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http://forums.epicgames.com/showthread.php?t=715530
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Weapon Modding:
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http://forums.epicgames.com/showthread.php?t=716665
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http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
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http://forums.epicgames.com/showthread.php?t=708422
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Unreal Script calling Windows dll:
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http://udn.epicgames.com/Three/DLLBind.html
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OSC dlls:
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http://www.frieder-weiss.de/OSC/OSC-DLL.htm
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http://www.bespokesoftware.org/wordpress/?page_id=69
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http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3
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Windows OSC utilities:
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http://www.frieder-weiss.de/OSC/
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Creating Windows C++ dlls:
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http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
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http://www.tutorialspoint.com/dll/dll_writing.htm
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UDK Tutorials (video):
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http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
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http://utmapping.wikidot.com/how-to-build-a-simple-cube-map
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Basic Level Building Tutorials:
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Windows VS2010 stuff:
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http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
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http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7
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http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx
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Linker Settings for VS2010 (necessary to compile):
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http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
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http://www.gamedev.net/community/forums/topic.asp?topic_id=185053
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(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )
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Latest revision as of 13:51, 20 September 2012

UT3OSC has been renamed as UDKOSC to more properly reflect the nature of the project.

The active development wiki for UDKOSC can be found here: UDKOSC