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UT3OSC is an implementation of the Unreal3 engine built using the Unreal Development Kit(UDK) with an integrated OscPack Windows dll linked to custom UnrealScript classes.
UT3OSC has been renamed as [[UDKOSC]] to more properly reflect the nature of the project.  


= Custom Classes and Files =
The active development wiki for UDKOSC can be found here: [[UDKOSC]]
 
UDK\UDK-2010-07\Binaries\Win32\UserCode
 
oscpack_1_0_2.dll
 
UDK\UDK-2010-07\UDKGame\Config
 
DefaultGame.ini
DefaultOSC.ini
DefaultUT3OSC.ini
DefaultEngine.ini
NOTE: Default .ini files generate UDK*.ini files when the engine runs.
 
UDK\UDK-2010-07\Development\Src\UT3OSC\Classes
 
ActorFactoryOSCInterpActor.uc
ActorFactoryOSCKActor.uc
ActorFactoryOSCKActorFromStatic.uc
ActorFactoryOSCStaticMeshActor.uc
DefaultGame_QT3OSC.ini
OSCInterpActor.uc
OSCKActor.uc
OSCKActorFromStatic.uc
OSCParams.uc
OSCPawn.uc
OSCPlayerController.uc
OSCPlayerControllerDLL.uc
OSCProj_LinkPlasma.uc
OSCProj_ShockBall.uc
OSCStaticMeshActor.uc
OSCWeap_LinkGun.uc
OSCWeap_ShockRifle.uc
OSCWorldInfo.uc
ut3osc.uc
 
= Timeline =
 
 
== 7/31/2010 ==
 
OSCInterpActor class
- outputs position data on move, bump and damage as well
- Kismet script tested successfully to spit out position data while object moves
 
== 7/27/2010 ==
 
- Moved to July UDK
 
Current Feature List
- OSC dll in place
- Tracking XYZ data in customized player controller sending OSC data
- Bouncing Projectiles
- Tracking projectile XYZ data sending OSC data
- customized Actor class for OSC on bump and touch events (not tested yet)
 
==6/13/2010==
 
First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd
 
OSC message is being sent from Terminal on typing "Test1"
 
- first impressions are that it's a bit slow... lag/latency maybe UnrealScript?
 
 
[COMMANDLET 'UDK.exe make -full' STARTED IN ''] June 13, 12:23 AM
Init: Version: 6522
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr  9 2010 12:14:06
Init: Command line:  -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
--------------------Core - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u'
--------------------Engine - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u'
--------------------GameFramework - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u'
--------------------UnrealEd - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u'
--------------------IpDrv - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u'
--------------------OnlineSubsystemPC - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u'
--------------------UDKBase - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
--------------------UTEditor - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
--------------------UTGame - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u'
--------------------UTGameContent - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u'
--------------------UnrealOsc - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u'
Success - 0 error(s), 0 warning(s)
Execution of commandlet took:  22.67 seconds
[COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM
 
==6/1/2010 ==
basic testing of Windows Oscpack dll writes message successfully over OSC from test app
 
__declspec(dllexport) double returnDouble(double a);
__declspec(dllexport) void sendOSCmessageTest();
 
 
== random notes ==
 
Hide HUD and Weapon: togglescreenshotmode
 
http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
 
default gravity (game specific) - set in defaultgame.ini
Default value: -520.0
 
ProjectileList http://wiki.beyondunreal.com/UE3:WorldInfo_internal_variables_(UDK)
 
== Moving to July UDK ==
 
Add UT3OSC references to UDKGame\Config\DefaultGame.ini
 
[Engine.GameInfo]
DefaultGame=UT3OSC.UT3OSC
DefaultServerGame=UT3OSC.UT3OSC
PlayerControllerClassName=UT3OSC.OSCPlayerControllerDll
DefaultGameType="UT3OSC.UT3OSC";
 
 
Add ModEditPackages line to section in UDKGame\Config\DefaultEngineUDK.ini
 
[UnrealEd.EditorEngine]
+EditPackages=UTGame
+EditPackages=UTGameContent
+EditPackages=CastleGame
ModEditPackages=UT3OSC
 
== Exposed OSC Methods ==
 
 
'''sendOSCPlayerState(PlayerStateStruct)'''
<br/> - OSCPawn::Tick
- PlayerName (string)
- Location X (float)
- Location Y (float)
- Location Z (float)
- Crouch    (bool)
 
'''sendOSCpointClick(PointClickStruct)'''
- TraceHit                (string)
- TraceHit_class          (string)
- TraceHit_class_outerName (string)
- Location X              (float)
- Location Y              (float)
- Location Z              (float)
- HitInfo_material        (string)
- HitInfo_physmaterial    (string)
- HitInfo_hitcomponent    (string)
 
== DLL Binding ==
"A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder."
- http://udn.epicgames.com/Three/DLLBind.html
 
== Network Latency overview from Valve ==
 
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
 
== Scripting ==
 
http://okita.com/alex/?page_id=474
 
http://okita.com/alex/?p=444
 
http://forums.epicgames.com/showthread.php?t=736141
 
http://forums.epicgames.com/forumdisplay.php?f=367&order=desc&page=19
 
== UDK dev environment ==
http://udn.epicgames.com/Three/ExecFunctions.html#Debugging
 
http://forecourse.com/unreal-tutorials/
 
http://forecourse.com/unreal-tutorials/#UnrealScript%21
 
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
 
 
http://forums.epicgames.com/showthread.php?t=722792
 
http://forums.beyondunreal.com/showthread.php?p=2405761
 
Overview:
 
http://www.theballthegame.com/tutorialudk.htm
 
http://www.hourences.com/book/tutorialsindex.htm
 
Adding Classes to World Editor:
 
http://forums.epicgames.com/showthread.php?t=715530
 
Weapon Modding:
 
http://forums.epicgames.com/showthread.php?t=716665
 
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
 
http://forums.epicgames.com/showthread.php?t=708422
 
Unreal Script calling Windows dll:
 
http://udn.epicgames.com/Three/DLLBind.html
 
OSC dlls:
 
http://www.frieder-weiss.de/OSC/OSC-DLL.htm
 
http://www.bespokesoftware.org/wordpress/?page_id=69
 
http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3
 
Windows OSC utilities:
 
http://www.frieder-weiss.de/OSC/
 
Creating Windows C++ dlls:
 
http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
 
http://www.tutorialspoint.com/dll/dll_writing.htm
 
UDK Tutorials (video):
 
http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
 
http://utmapping.wikidot.com/how-to-build-a-simple-cube-map
 
Basic Level Building Tutorials:
 
Windows VS2010 stuff:
 
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
 
http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7
 
http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx
 
Linker Settings for VS2010 (necessary to compile):
 
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
 
http://www.gamedev.net/community/forums/topic.asp?topic_id=185053
 
(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )

Latest revision as of 21:51, 20 September 2012

UT3OSC has been renamed as UDKOSC to more properly reflect the nature of the project.

The active development wiki for UDKOSC can be found here: UDKOSC