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UT3OSC is an implementation of the Unreal3 engine built using the Unreal Development Kit(UDK) with an integrated OscPack Windows dll linked to custom UnrealScript classes. First implementation will be used for the 2010 September 7,8 performances of Tele-Harmonium and Perkussionista in Milano, Italy at the 2010 MiTo (Milano-Torino) Festival.
UT3OSC has been renamed as [[UDKOSC]] to more properly reflect the nature of the project.  


 
The active development wiki for UDKOSC can be found here: [[UDKOSC]]
Currently, OSC output from game engine includes:
* User XYZ coordinate data
* fired projectile coordinate data
* Static mesh objects XYZ coordinate data
* Static mesh bump event
* Static mesh takedamage event
 
 
Custom engine features include:
* bouncing projectiles (customized OSCProj_ShockBall and OSCProj_LinkPlasma)
* global projectile destructor exec command
 
 
= Custom Classes and Files =
 
UDK\UDK-2010-07\Binaries\Win32\UserCode
 
oscpack_1_0_2.dll
 
UDK\UDK-2010-07\UDKGame\Config
 
DefaultGame.ini
DefaultOSC.ini
DefaultUT3OSC.ini
DefaultEngine.ini
NOTE: Default .ini files generate UDK*.ini files when the engine runs.
 
UDK\UDK-2010-07\Development\Src\UT3OSC\Classes
 
ActorFactoryOSCInterpActor.uc
ActorFactoryOSCKActor.uc
ActorFactoryOSCKActorFromStatic.uc
ActorFactoryOSCStaticMeshActor.uc
DefaultGame_QT3OSC.ini
OSCInterpActor.uc
OSCKActor.uc
OSCKActorFromStatic.uc
OSCParams.uc
OSCPawn.uc
OSCPlayerController.uc
OSCPlayerControllerDLL.uc
OSCProj_LinkPlasma.uc
OSCProj_ShockBall.uc
OSCStaticMeshActor.uc
OSCWeap_LinkGun.uc
OSCWeap_ShockRifle.uc
OSCWorldInfo.uc
ut3osc.uc
 
= Timeline =
 
 
=== 7/31/2010 ===
 
OSCInterpActor class
- outputs position data on move, bump and damage as well
- Kismet script tested successfully to spit out position data while object moves
 
== 7/27/2010 ==
 
- Moved to July UDK
 
Current Feature List
- OSC dll in place
- Tracking XYZ data in customized player controller sending OSC data
- Bouncing Projectiles
- Tracking projectile XYZ data sending OSC data
- customized Actor class for OSC on bump and touch events (not tested yet)
 
==6/13/2010==
 
First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd
 
OSC message is being sent from Terminal on typing "Test1"
 
- first impressions are that it's a bit slow... lag/latency maybe UnrealScript?
 
 
[COMMANDLET 'UDK.exe make -full' STARTED IN ''] June 13, 12:23 AM
Init: Version: 6522
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr  9 2010 12:14:06
Init: Command line:  -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
--------------------Core - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u'
--------------------Engine - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u'
--------------------GameFramework - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u'
--------------------UnrealEd - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u'
--------------------IpDrv - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u'
--------------------OnlineSubsystemPC - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u'
--------------------UDKBase - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
--------------------UTEditor - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
--------------------UTGame - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u'
--------------------UTGameContent - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u'
--------------------UnrealOsc - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u'
Success - 0 error(s), 0 warning(s)
Execution of commandlet took:  22.67 seconds
[COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM
 
==6/1/2010 ==
basic testing of Windows Oscpack dll writes message successfully over OSC from test app
 
__declspec(dllexport) double returnDouble(double a);
__declspec(dllexport) void sendOSCmessageTest();
 
 
= random notes =
 
=== Shortcuts ===
 
Link to Disable Windows key:
http://support.microsoft.com/?id=216893
 
Hide HUD and Weapon: togglescreenshotmode
 
http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
 
default gravity (game specific) - set in defaultgame.ini
Default value: -520.0
 
ProjectileList http://wiki.beyondunreal.com/UE3:WorldInfo_internal_variables_(UDK)
 
== Moving to July UDK ==
 
Add UT3OSC references to UDKGame\Config\DefaultGame.ini
 
[Engine.GameInfo]
DefaultGame=UT3OSC.UT3OSC
DefaultServerGame=UT3OSC.UT3OSC
PlayerControllerClassName=UT3OSC.OSCPlayerControllerDll
DefaultGameType="UT3OSC.UT3OSC";
 
 
Add ModEditPackages line to section in UDKGame\Config\DefaultEngineUDK.ini
 
[UnrealEd.EditorEngine]
+EditPackages=UTGame
+EditPackages=UTGameContent
+EditPackages=CastleGame
ModEditPackages=UT3OSC
 
== Exposed OSC Methods ==
 
 
'''sendOSCPlayerState(PlayerStateStruct)'''
<br/> - OSCPawn::Tick
- PlayerName (string)
- Location X (float)
- Location Y (float)
- Location Z (float)
- Crouch    (bool)
 
'''sendOSCpointClick(PointClickStruct)'''
- TraceHit                (string)
- TraceHit_class          (string)
- TraceHit_class_outerName (string)
- Location X              (float)
- Location Y              (float)
- Location Z              (float)
- HitInfo_material        (string)
- HitInfo_physmaterial    (string)
- HitInfo_hitcomponent    (string)
 
== DLL Binding ==
"A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder."
- http://udn.epicgames.com/Three/DLLBind.html
 
== Network Latency overview from Valve ==
 
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
 
== Scripting ==
 
http://okita.com/alex/?page_id=474
 
http://okita.com/alex/?p=444
 
http://forums.epicgames.com/showthread.php?t=736141
 
http://forums.epicgames.com/forumdisplay.php?f=367&order=desc&page=19
 
== UDK dev environment ==
http://udn.epicgames.com/Three/ExecFunctions.html#Debugging
 
http://forecourse.com/unreal-tutorials/
 
http://forecourse.com/unreal-tutorials/#UnrealScript%21
 
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
 
 
http://forums.epicgames.com/showthread.php?t=722792
 
http://forums.beyondunreal.com/showthread.php?p=2405761
 
Overview:
 
http://www.theballthegame.com/tutorialudk.htm
 
http://www.hourences.com/book/tutorialsindex.htm
 
Adding Classes to World Editor:
 
http://forums.epicgames.com/showthread.php?t=715530
 
Weapon Modding:
 
http://forums.epicgames.com/showthread.php?t=716665
 
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
 
http://forums.epicgames.com/showthread.php?t=708422
 
Unreal Script calling Windows dll:
 
http://udn.epicgames.com/Three/DLLBind.html
 
OSC dlls:
 
http://www.frieder-weiss.de/OSC/OSC-DLL.htm
 
http://www.bespokesoftware.org/wordpress/?page_id=69
 
http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3
 
Windows OSC utilities:
 
http://www.frieder-weiss.de/OSC/
 
Creating Windows C++ dlls:
 
http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
 
http://www.tutorialspoint.com/dll/dll_writing.htm
 
UDK Tutorials (video):
 
http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
 
http://utmapping.wikidot.com/how-to-build-a-simple-cube-map
 
Basic Level Building Tutorials:
 
Windows VS2010 stuff:
 
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
 
http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7
 
http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx
 
Linker Settings for VS2010 (necessary to compile):
 
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
 
http://www.gamedev.net/community/forums/topic.asp?topic_id=185053
 
(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )

Latest revision as of 21:51, 20 September 2012

UT3OSC has been renamed as UDKOSC to more properly reflect the nature of the project.

The active development wiki for UDKOSC can be found here: UDKOSC