Difference between revisions of "Skeletal Mesh Controllers"
From CCRMA Wiki
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http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking | http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking | ||
http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html | http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html | ||
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+ | Value Scaling: | ||
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+ | http://stackoverflow.com/questions/5294955/how-to-scale-down-a-range-of-numbers-with-a-known-min-and-max-value |
Latest revision as of 20:13, 22 August 2013
Skeletal Controllers:
http://udn.epicgames.com/Three/UsingSkeletalControllers.html
XBox Mapping:
http://www.moug-portfolio.info/udk-input-commands/
Inverse Kinematics:
http://www.3dkingdoms.com/ik.htm http://www.unrealengine.com/en/features/animation/ http://wiki.beyondunreal.com/UE3:SkelControl_CCD_IK_(UDK) http://udn.epicgames.com/Three/UsingSkeletalControllers.html#SkelControl properties SkelControl_CCDIK
State Stacking:
http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html
Value Scaling:
http://stackoverflow.com/questions/5294955/how-to-scale-down-a-range-of-numbers-with-a-known-min-and-max-value