220b-winter-2026/final: Difference between revisions
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* take advantage of the computer in a compelling/non-trivial way | * take advantage of the computer in a compelling/non-trivial way | ||
* for example: algorithms, sound synthesis, interactive control, generative systems, etc. | * for example: algorithms, sound synthesis, interactive control, generative systems, etc. | ||
=== Aspect 2: "Audio-Visual" === | === Aspect 2: "Audio-Visual" === | ||
* audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else | * audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else | ||
** (optional) as mentioned in class, you can implement (the unassigned) [https://ccrma.stanford.edu/wiki/220b-winter-2024/hw4 HW4 "Composing with Perception"] as part of the audio component | ** (optional) as mentioned in class, you can implement (the unassigned) [https://ccrma.stanford.edu/wiki/220b-winter-2024 "HW4 Composing with Perception] | ||
** (optional) for those interested in exploring granular synthesis | |||
*** [https://ccrma.stanford.edu/courses/220b/code/granular/ granular synthesis starter code] | |||
*** [https://artful.design/stuff/samples/laptop-orchestra.pdf granular synthesis in "Twilight" in laptop orchestra] | |||
*** [https://www.youtube.com/watch?v=chA-4GRCb-I "Twilight" (2013)] | |||
2024/hw4 HW4 "Composing with Perception"] as part of the audio component | |||
* visual: interpret this as you'd like; | * visual: interpret this as you'd like; | ||
** | ** example 1: involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound | ||
** | ** example 2: use [https://chuck.stanford.edu/chugl ChuGL] for real-time graphics/animation coupled with audio | ||
** | ** example 3: create an audiovisual work of fixed media (e.g., video) | ||
** example 4: ? | |||
=== Aspect 3: Aesthetics of Presentation "Fixed Media or Live Performance" === | === Aspect 3: Aesthetics of Presentation "Fixed Media or Live Performance" === | ||
Latest revision as of 20:28, 27 February 2026
Final Project: "Computer-Mediated, Audio-visual System for Musical Composition / Performance
You are to craft, compose, and present / perform a "Computer-mediated, Audio-visual music experience" The deliverables for the final project include:
- milestone presentations
- webpage documenting your system/performance
- a polished video demo
Due date
- milestone 1 (in-class, Monday, 3/2/2026): something working that gives a preview of the intended aesthetic experience
- milestone 2 (in-class, Monday, 3/9/2026): an unpolished but "complete" experience and narrative
- all material submitted (website + Canvas noon Wednesday 3/18/2026): final project website, polished media (audio/video), title/description, code, data files, README
- final showcase: Wednesday 7pm, 3/18/2026, CCRMA Stage
Aspect 1: "Computer-Mediated"
- take advantage of the computer in a compelling/non-trivial way
- for example: algorithms, sound synthesis, interactive control, generative systems, etc.
Aspect 2: "Audio-Visual"
- audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else
- (optional) as mentioned in class, you can implement (the unassigned) "HW4 Composing with Perception
- (optional) for those interested in exploring granular synthesis
2024/hw4 HW4 "Composing with Perception"] as part of the audio component
- visual: interpret this as you'd like;
- example 1: involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound
- example 2: use ChuGL for real-time graphics/animation coupled with audio
- example 3: create an audiovisual work of fixed media (e.g., video)
- example 4: ?
Aspect 3: Aesthetics of Presentation "Fixed Media or Live Performance"
- design not only the system (sound, music, interaction, code), but ***design the presentation***, being ever mindful of the aesthetic experience
- aim for 3-7 minute per piece
- keep in mind setup/transition time
Deliverables
polished documentation on webpage | upload to canvas
- 0) portfolio-grade video documentation + description
- 1) source code + sound files for your performance
- 2) written documentation (and any [optional] program notes / bios)
- 3) the fixed media or live performance