Difference between revisions of "NMC2013 HW 1"
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** The drawing should be self-explanatory. Use as few words as possible. | ** The drawing should be self-explanatory. Use as few words as possible. | ||
** Make it clear how the user interacts with it. Where are the user's hands? | ** Make it clear how the user interacts with it. Where are the user's hands? | ||
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<font size=5>Part 2 - Expressive Scenarios</font><br> | <font size=5>Part 2 - Expressive Scenarios</font><br> | ||
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− | *During class | + | *During class Tuesday morning, we will compare sketches and have a short discussion. In the process, you might have some ideas about a controller that you would like to build for this course. |
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Latest revision as of 16:22, 28 July 2013
PART 1: Buttons vs. Handles by Bill Verplank
- One way to distinguish the ways we DO things is with HANDLES or BUTTONS.
- Buttons are discrete, handles continuous. With a button you initiate and let go; with a handle you grab on and contol. Button clicks are more likely symbolic - we string them together. Handles are more analogic - we gesture and indicate.
- Bring to class two sketches (8-1/2 x 11); one of a ``handle one of a ``button".
- Sketch enough of the context so it is clear where and who might use it.
- List the features that make this a good or bad example - what you like or don't.
- Tips:
- You will present these to everyone in the class. Use a Sharpie.
- The drawing should be self-explanatory. Use as few words as possible.
- Make it clear how the user interacts with it. Where are the user's hands?
Part 2 - Expressive Scenarios