Mus320: Difference between revisions
(One intermediate revision by the same user not shown) | |||
Line 16: | Line 16: | ||
* When using built in functions such as min and max, be careful note to which dimension the operator is working on. Typically, matlab operators on columns. | * When using built in functions such as min and max, be careful note to which dimension the operator is working on. Typically, matlab operators work on columns. | ||
* The transpose operator ' (apostrophe) acts as a Hermitian transpose. The Hermitian transpose takes the complex conjugate as well as the normal transpose of a matrix. To take avoid taking the complex conjugate you can use .' (I'm guessing we will usually use the Hermitian transpose). | * The transpose operator ' (apostrophe) acts as a Hermitian transpose. The Hermitian transpose takes the complex conjugate as well as the normal transpose of a matrix. To take avoid taking the complex conjugate you can use .' (I'm guessing we will usually use the Hermitian transpose). | ||
==[Home http://ccrma.stanford.edu/courses/320/]== | |||
==Matlab Demo Code== | |||
%% General matlab stuff | |||
%% Scalars | |||
% scalars: real and imaginary | |||
% angle, abs, sin, exp | |||
% Simple Operators | |||
% Simple math functions | |||
%% vectors | |||
% Functions of vectors: min, max, sum | |||
% concatenate vectors with [] row wise of ; for column wise | |||
% Simple generators of vectors: zeros, ones, randn | |||
% How to make a sine wave: calling function | |||
s440 = sinGen(440, fs, fs); | |||
sound(s440, fs); | |||
% AM modulation-> using the .* | |||
% AM: phone call | |||
am = sinGen(440, fs, fs).*sinGen(25, fs, fs); | |||
sound(am,fs) | |||
==[ | % FM: more crazy -> using the .* | ||
t = 0:2*fs; | |||
fc = sin(2*pi*200*t/fs); | |||
fm = sin(2*pi.*fc.*t/fs); | |||
%% Matrix | |||
m = [1 2 3; 4 5 6; 7 8 9]; | |||
% How to define matrices: stereo sine wave with two different frequecies | |||
s880 = .8*sqrGen(880, fs, fs); | |||
sound(s880, fs); | |||
ss = [ s440 s880 ]; | |||
sound(ss, fs); | |||
% Matrix multiplication: mixing the left and right signals together | |||
mixer = [0 1; 1 0]; | |||
mixed = ss*mixer; | |||
sound(mixed, fs); | |||
% Functions on vectors and matrices: operate on columns | |||
% min and max, etc | |||
%% Creating functions | |||
% -> take a look at a pre-made function (sinGen) | |||
% -> make a function (sqrGen) using sign | |||
% functions can return more than one parameter | |||
% Plotting, Lets plot something more fun, a smiley face! | |||
% Create the head | |||
theta = 0:.01:2*pi; | |||
r = 1.0; | |||
x = r*cos(theta); | |||
y = r*sin(theta); | |||
plot(x, y) | |||
% Create the eyes | |||
hold on; | |||
plot([-.5 .5], [.5 .5], 'o') | |||
% Make eye's bigger | |||
plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5) | |||
% Make smile | |||
t = -.5:.01:.5 | |||
smile = -cos(2*t)+.25; | |||
plot(t, smile, 'r', 'LineWidth', 5) | |||
Control Statements | |||
t = -.5:.01:.5 | |||
% Animate the smile with if statement | |||
dead = 0; | |||
for i=1:30 | |||
plot(x, y, 'LineWidth', 5) | |||
hold on; | |||
% Create the eyes | |||
if(dead==1) | |||
plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5) | |||
else | |||
plot([-.5 .5], [.5 .5], '+', 'MarkerSize', 14, 'LineWidth', 5) | |||
end | |||
% Make smile | |||
smile = -.1*cos(2*t)-.25; | |||
plot(t,smile, 'r', 'LineWidth', 5) | |||
pause(.2); | |||
hold off; | |||
end | |||
%% Loading Audio! | |||
clear all; close all; clc; | |||
% Load the wave file | |||
% make sure the file you load is in the same folder as its longer than 3 | |||
% seconds | |||
[audioClip, fs] = wavread('nameOfAudioFile'); | |||
% Listen! | |||
sound(audioClip,fs); | |||
% Plot | |||
plot(audioClip) | |||
% Shorten the clip | |||
shortClip = audioClip(1:2.75*fs); | |||
% Listen! | |||
sound(shortClip, fs); | |||
% Listen Slow! | |||
sound(shortClip); | |||
% Plot | |||
plot(shortClip) | |||
% Create time axis | |||
time = 0:length(shortClip)-1; | |||
time = time/fs; | |||
% Plot with seconds as the axis | |||
plot(time, shortClip) | |||
xlabel('time (sec)') | |||
ylabel('amplitude') | |||
title('popping bottles, by Birdman feat. Lil Wayne') | |||
grid on; | |||
% Put amplitude envelop | |||
% ramp up for 1/2 second | |||
rampUp = linspace(0, 1, fs/2); | |||
% ramp down for 1 second | |||
rampDown = linspace(1, 0, fs); | |||
% Transpose ramps | |||
rampUp = rampUp'; | |||
rampDown = rampDown'; | |||
% create envelop signal | |||
env = [rampUp ; ones(length(shortClip)-length(rampUp)- length(rampDown), 1); rampDown]; | |||
% apply envelop | |||
sig = shortClip.*env; | |||
% Plot both! | |||
plot(sig) | |||
hold on; | |||
plot(env, 'r') | |||
legend('Signal', 'Env') | |||
% There's a swear word, so we need to bleep it out | |||
% create a sine wave | |||
fo = 440; | |||
t = 1:fs/3; | |||
bleep = sin(2*pi*fo*t/fs); | |||
sound(bleep,fs) | |||
% "Clean" the signal | |||
clean = sig; | |||
clean(1.2*fs:(1.2*fs + length(bleep) -1)) = bleep; | |||
sound(clean, fs) | |||
% bleep is too loud, scale it down | |||
clean(1.2*fs:(1.2*fs + length(bleep) -1 )) = .5*bleep; | |||
sound(clean, fs) |
Latest revision as of 19:25, 1 October 2009
HW 1 FAQ
- Question #1, etc
Common Matlab Trickiness (Please feel free to add additional hints!)
- In matlab, vector and matrix indices start at 1 (not 0). For example, to access the first element in the vector x, use x(1). If you are familiar with other programming languages such as C or C++, this might cause some slight difficulties in the beginning.
- Sound I/O on matlab is pretty basic. For the linux machines, audio will sometimes be a problem if: a web browser is playing audio, JACK is running, some other audio program is locking the audio resources on your computer.
- When writing functions, the name of the saved file must be the same as the function name.
- When using built in functions such as min and max, be careful note to which dimension the operator is working on. Typically, matlab operators work on columns.
- The transpose operator ' (apostrophe) acts as a Hermitian transpose. The Hermitian transpose takes the complex conjugate as well as the normal transpose of a matrix. To take avoid taking the complex conjugate you can use .' (I'm guessing we will usually use the Hermitian transpose).
[Home http://ccrma.stanford.edu/courses/320/]
Matlab Demo Code
%% General matlab stuff
%% Scalars % scalars: real and imaginary
% angle, abs, sin, exp
% Simple Operators
% Simple math functions
%% vectors
% Functions of vectors: min, max, sum
% concatenate vectors with [] row wise of ; for column wise
% Simple generators of vectors: zeros, ones, randn
% How to make a sine wave: calling function
s440 = sinGen(440, fs, fs); sound(s440, fs);
% AM modulation-> using the .* % AM: phone call
am = sinGen(440, fs, fs).*sinGen(25, fs, fs); sound(am,fs)
% FM: more crazy -> using the .*
t = 0:2*fs; fc = sin(2*pi*200*t/fs); fm = sin(2*pi.*fc.*t/fs);
%% Matrix
m = [1 2 3; 4 5 6; 7 8 9];
% How to define matrices: stereo sine wave with two different frequecies
s880 = .8*sqrGen(880, fs, fs); sound(s880, fs); ss = [ s440 s880 ]; sound(ss, fs);
% Matrix multiplication: mixing the left and right signals together
mixer = [0 1; 1 0];
mixed = ss*mixer; sound(mixed, fs);
% Functions on vectors and matrices: operate on columns
% min and max, etc
%% Creating functions % -> take a look at a pre-made function (sinGen)
% -> make a function (sqrGen) using sign
% functions can return more than one parameter
% Plotting, Lets plot something more fun, a smiley face!
% Create the head theta = 0:.01:2*pi; r = 1.0; x = r*cos(theta); y = r*sin(theta);
plot(x, y)
% Create the eyes hold on; plot([-.5 .5], [.5 .5], 'o')
% Make eye's bigger plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5)
% Make smile t = -.5:.01:.5 smile = -cos(2*t)+.25; plot(t, smile, 'r', 'LineWidth', 5) Control Statements
t = -.5:.01:.5 % Animate the smile with if statement
dead = 0;
for i=1:30
plot(x, y, 'LineWidth', 5) hold on;
% Create the eyes if(dead==1) plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5) else plot([-.5 .5], [.5 .5], '+', 'MarkerSize', 14, 'LineWidth', 5) end
% Make smile smile = -.1*cos(2*t)-.25; plot(t,smile, 'r', 'LineWidth', 5)
pause(.2); hold off;
end
%% Loading Audio!
clear all; close all; clc;
% Load the wave file % make sure the file you load is in the same folder as its longer than 3 % seconds
[audioClip, fs] = wavread('nameOfAudioFile');
% Listen!
sound(audioClip,fs);
% Plot
plot(audioClip)
% Shorten the clip
shortClip = audioClip(1:2.75*fs);
% Listen!
sound(shortClip, fs);
% Listen Slow!
sound(shortClip);
% Plot
plot(shortClip)
% Create time axis
time = 0:length(shortClip)-1; time = time/fs;
% Plot with seconds as the axis
plot(time, shortClip)
xlabel('time (sec)') ylabel('amplitude') title('popping bottles, by Birdman feat. Lil Wayne') grid on;
% Put amplitude envelop
% ramp up for 1/2 second
rampUp = linspace(0, 1, fs/2);
% ramp down for 1 second
rampDown = linspace(1, 0, fs);
% Transpose ramps
rampUp = rampUp'; rampDown = rampDown';
% create envelop signal
env = [rampUp ; ones(length(shortClip)-length(rampUp)- length(rampDown), 1); rampDown];
% apply envelop
sig = shortClip.*env;
% Plot both!
plot(sig) hold on; plot(env, 'r') legend('Signal', 'Env')
% There's a swear word, so we need to bleep it out
% create a sine wave
fo = 440; t = 1:fs/3; bleep = sin(2*pi*fo*t/fs);
sound(bleep,fs)
% "Clean" the signal
clean = sig; clean(1.2*fs:(1.2*fs + length(bleep) -1)) = bleep;
sound(clean, fs)
% bleep is too loud, scale it down
clean(1.2*fs:(1.2*fs + length(bleep) -1 )) = .5*bleep; sound(clean, fs)