Testing audio output: Difference between revisions
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When creating signal generators yourself, you will want to compare your audio output to reference signals. Here are a few audio programing languages/environments that might be useful. | When creating signal generators yourself, you will want to compare your audio output to reference signals. Here are a few audio programing languages/environments that might be useful. | ||
*[[http://chuck.cs.princeton.edu/ Chuck]]-audio programming language | *[[http://chuck.cs.princeton.edu/ Chuck]]-audio programming language (suggested for ease-of-use) | ||
*[[http://puredata.info/ Pure Data]]- a graphical audio programming language | *[[http://puredata.info/ Pure Data]]- a graphical audio programming language | ||
Revision as of 21:58, 22 September 2010
Reference Signals
When creating signal generators yourself, you will want to compare your audio output to reference signals. Here are a few audio programing languages/environments that might be useful.
- [Chuck]-audio programming language (suggested for ease-of-use)
- [Pure Data]- a graphical audio programming language
- [SuperCollider]-audio programming language
SAMPLE CHUCK CODE
// Comment/uncomment the different oscillators to hear each
SinOsc s => dac; //TriOsc s => dac; //SqrOsc s => dac; //PulseOsc s => dac;
.2 => s.gain;
while( true )
{
440.0 => s.freq;
100::ms => now;
}
// Use this for impulse
//Impulse i => dac;
//while( true ) {
// 1.0 => i.next;
// 100::ms => now;
//}
// Use this for noise
//Noise n => dac;
//.2 => n.gain;
//while( true )
//{
// 100::ms => now;
//}
Download and install. From there you'll need to create a small bit of code to make the same output signals.