Difference between revisions of "Sound Synthesis With Max Or Pd"
From CCRMA Wiki
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The names of the STK objects are as follows: | The names of the STK objects are as follows: | ||
* BandedWG~ | * BandedWG~ | ||
− | * BeeThree~ ( | + | * BeeThree~ (See note) |
* BlowBottle~ | * BlowBottle~ | ||
* BlowHole~ | * BlowHole~ | ||
Line 25: | Line 25: | ||
* Clarinet~ | * Clarinet~ | ||
* Flute~ | * Flute~ | ||
− | * FMVoices~ ( | + | * FMVoices~ (See note) |
− | * HevyMetl~ ( | + | * HevyMetl~ (See note) |
− | * Mandolin~ ( | + | * Mandolin~ (See note) |
* ModalBar~ | * ModalBar~ | ||
− | * Moog~ ( | + | * Moog~ (See note) |
* PercFlut~ | * PercFlut~ | ||
* Plucked~ | * Plucked~ | ||
* Resonate~ | * Resonate~ | ||
− | * Rhodey~ ( | + | * Rhodey~ (See note) |
* Saxofony~ | * Saxofony~ | ||
* Shakers~ | * Shakers~ | ||
− | * Simple~ ( | + | * Simple~ (See note) |
* Sitar~ | * Sitar~ | ||
* StifKarp~ | * StifKarp~ | ||
− | * TubeBell~ ( | + | * TubeBell~ (See note) |
− | * VoicForm~ ( | + | * VoicForm~ (See note) |
* Whistle~ | * Whistle~ | ||
− | * Wurley~ ( | + | * Wurley~ (See note) |
+ | |||
+ | Note: At one point the noted objects did not work on Mac, but I believe that the problem has been solved. | ||
<center>[[PID 2009]]</center> | <center>[[PID 2009]]</center> | ||
[[Category:PID_2009]][[Category:PID]] | [[Category:PID_2009]][[Category:PID]] |
Revision as of 23:47, 18 June 2009
We demonstrate sound synthesis using a series of patches.
- If you are using Max, save the series of patches for Max max_lecture.tar.gz to your computer and uncompress them.
- If you are using Pd, save the series of patches for Pd pd_lecture.tar.gz to your computer and uncompress them.
- Start up either Max or Pd.
- Read and try the patches.
- Look through further example patches: In Max, the examples can be found in the examples subfolder of the Max main directory. In Pd, the examples can be found in the 'Help' Menu.
- Look at the links for Max and Pd on the PID Links page.
STK
You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Max/MSP, you will need to install PeRColate. Or to make them available in Pd, you will need to install Stk2pd; however, it is currently compiled only for OS X and Linux.
The names of the STK objects are as follows:
- BandedWG~
- BeeThree~ (See note)
- BlowBottle~
- BlowHole~
- Bowed~
- Brass~
- Clarinet~
- Flute~
- FMVoices~ (See note)
- HevyMetl~ (See note)
- Mandolin~ (See note)
- ModalBar~
- Moog~ (See note)
- PercFlut~
- Plucked~
- Resonate~
- Rhodey~ (See note)
- Saxofony~
- Shakers~
- Simple~ (See note)
- Sitar~
- StifKarp~
- TubeBell~ (See note)
- VoicForm~ (See note)
- Whistle~
- Wurley~ (See note)
Note: At one point the noted objects did not work on Mac, but I believe that the problem has been solved.