Difference between revisions of "Testing audio output"
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(→SAMPLE CHUCK CODE) |
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{ | { | ||
− | |||
− | + | // Comment/uncomment the different oscillators to hear each | |
− | // | + | |
− | / | + | |
− | + | ||
− | + | SinOsc s => dac; | |
+ | //TriOsc s => dac; | ||
+ | //SqrOsc s => dac; | ||
+ | //PulseOsc s => dac; | ||
− | + | .2 => s.gain; | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | while( true ) | |
+ | { | ||
+ | 440.0 => s.freq; | ||
+ | 100::ms => now; | ||
+ | } | ||
− | // | + | // Use this for impulse |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | // | + | //Impulse i => dac; |
+ | //while( true ) { | ||
+ | // 1.0 => i.next; | ||
+ | // 100::ms => now; | ||
+ | //} | ||
+ | |||
+ | // Use this for noise | ||
//Noise n => dac; | //Noise n => dac; |
Revision as of 13:57, 22 September 2010
Reference Signals
When creating signal generators yourself, you will want to compare your audio output to reference signals. Here are a few audio programing languages/environments that might be useful.
- [Chuck]-audio programming language
- [Pure Data]- a graphical audio programming language
- [SuperCollider]-audio programming language
SAMPLE CHUCK CODE
{
// Comment/uncomment the different oscillators to hear each
SinOsc s => dac; //TriOsc s => dac; //SqrOsc s => dac; //PulseOsc s => dac;
.2 => s.gain;
while( true ) { 440.0 => s.freq; 100::ms => now; }
// Use this for impulse
//Impulse i => dac; //while( true ) { // 1.0 => i.next; // 100::ms => now; //}
// Use this for noise
//Noise n => dac; //.2 => n.gain; //while( true ) //{ // 100::ms => now; //}
}
Download and install. From there you'll need to create a small bit of code to make the same output signals.