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Created page with ' == Blog == === April 6, 2011 === Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to s…'
 
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== Blog ==
== Blog ==


=== April 6, 2011 ===
=== April 6, 2011 ===
Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to support much in the way of generative/procedural geometry. He also said he'd set up a meeting for me with Chris Platz, and let me know about the upcoming meeting with Activision about a potential research project to create generative game music.
Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to support much in the way of generative/procedural geometry. He also said he'd set up a meeting for me with Chris Platz, and let me know about the upcoming meeting with Activision about a potential research project to create generative game music.

Revision as of 17:51, 10 April 2011

Blog

April 6, 2011

Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to support much in the way of generative/procedural geometry. He also said he'd set up a meeting for me with Chris Platz, and let me know about the upcoming meeting with Activision about a potential research project to create generative game music.