Difference between revisions of "UDKOSC DEV"
From CCRMA Wiki
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OSCSetFreeCamera | OSCSetFreeCamera | ||
OSCStartInput | OSCStartInput | ||
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+ | SPACING OF FOLLOWERS | ||
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+ | 1) take a local vector for targeting: LocalForward = vect(-30, -30, 0) | ||
+ | 2) transform that vecto: WorldForward = LocalForward >> Rotation |
Revision as of 20:26, 16 April 2013
SetTimer
List of exec functions: http://udn.epicgames.com/Three/ExecFunctions.html
Echo::Canyon
PREPPING START OF PIECE
InitPiece
SpawnOSCBot
- defaults to 0,0,2000
SpawnOSCBotAt(x,y,z)
- set parameters manually
MOVING OSCPAWNBOTS:
oscstartinput
ruby osccontrol.rb localhost 7001
osccheckpawnbots
oscpawnmove
playermove teleport 0 0 1000 0
OSCMove OSCSetFreeCamera OSCStartInput
SPACING OF FOLLOWERS
1) take a local vector for targeting: LocalForward = vect(-30, -30, 0) 2) transform that vecto: WorldForward = LocalForward >> Rotation