Difference between revisions of "UDKOSC DEV"
From CCRMA Wiki
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TESTING : | TESTING : | ||
− | * | + | OSCBot Following OSC controlled OSCPawnBot: |
+ | |||
+ | * SpawnPawnBot | ||
* OSCCheckPawnBots | * OSCCheckPawnBots | ||
* OSCPawnMove | * OSCPawnMove | ||
* OSCStartInput | * OSCStartInput | ||
+ | * spawnoscbotat 50 50 500 | ||
+ | * followoscbots |
Revision as of 12:39, 17 April 2013
SetTimer
List of exec functions: http://udn.epicgames.com/Three/ExecFunctions.html
Echo::Canyon
PREPPING START OF PIECE
- HIDE ALL SCREEN OBJECTS: ToggleScreenShotMode
- InitPiece
SpawnOSCBot
- defaults to 0,0,2000
SpawnOSCBotAt(x,y,z)
- set parameters manually
MOVING OSCPAWNBOTS:
oscstartinput
ruby osccontrol.rb localhost 7001
osccheckpawnbots
oscpawnmove
playermove teleport 0 0 1000 0
OSCMove OSCSetFreeCamera OSCStartInput
SPACING OF FOLLOWERS
- take a local vector for targeting: LocalForward = vect(-30, -30, 0)
- transform that vecto: WorldForward = LocalForward >> Rotation
TESTING :
OSCBot Following OSC controlled OSCPawnBot:
- SpawnPawnBot
- OSCCheckPawnBots
- OSCPawnMove
- OSCStartInput
- spawnoscbotat 50 50 500
- followoscbots