Difference between revisions of "UDKOSC Camera Modes"
From CCRMA Wiki
m |
m |
||
Line 5: | Line 5: | ||
2: locks X and Y of the Camera's Location and sets Rotation to follow player | 2: locks X and Y of the Camera's Location and sets Rotation to follow player | ||
3: locks X,Y and Z Location and sets Rotation to follow player | 3: locks X,Y and Z Location and sets Rotation to follow player | ||
+ | |||
+ | P: takes a 'tiledshot' screen cap |
Latest revision as of 15:46, 13 June 2013
setUDKOSCCameraMode
int: toggles between static and dynamic cameras 0: sets back to mouse-controlled 3D rotating camera facing player and following Location 1: locks X,Y and Z Location and Rotation into a totally-static camera shot 2: locks X and Y of the Camera's Location and sets Rotation to follow player 3: locks X,Y and Z Location and sets Rotation to follow player
P: takes a 'tiledshot' screen cap