Soundcaster: Difference between revisions
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Name: | |||
SoundCaster | |||
NEED: | |||
1. Mic | |||
2. Staff | |||
- Accelerometer | |||
- Measure tilt angle, which then can be mapped to quantized region in space -> speaker fader | |||
- Pressure sensors / soft pots - used in conjunction with original pitch to pitch shift | |||
- wood (plastic for prototype?) | |||
3. Panning | |||
- Stereo setup | |||
- Accelerometer | |||
WANT: | |||
1. Looper | |||
- Voice sample effects: reversal, amplitude modulation, formant filtering... | |||
2. Sound spatialization | |||
- Sample selection and spatial control | |||
- Spatial quantization for region mapping to speakers | |||
3. Buttons for control selection | |||
4. Stomp for effects (massive reverb for instance) - piezo? | |||
- rubber cap at bottom of staff | |||
NICE TO HAVE: | |||
1. Hand gestures for extra effects (i.e. distortion, extremely gestural distance control) | |||
2. Accelerometer tornado effects | |||
3. More speakers | |||
4. Gyroscope |
Revision as of 00:40, 2 November 2013
Name: SoundCaster
NEED: 1. Mic 2. Staff
- Accelerometer - Measure tilt angle, which then can be mapped to quantized region in space -> speaker fader - Pressure sensors / soft pots - used in conjunction with original pitch to pitch shift - wood (plastic for prototype?)
3. Panning
- Stereo setup
- Accelerometer
WANT: 1. Looper
- Voice sample effects: reversal, amplitude modulation, formant filtering...
2. Sound spatialization
- Sample selection and spatial control - Spatial quantization for region mapping to speakers
3. Buttons for control selection 4. Stomp for effects (massive reverb for instance) - piezo?
- rubber cap at bottom of staff
NICE TO HAVE: 1. Hand gestures for extra effects (i.e. distortion, extremely gestural distance control) 2. Accelerometer tornado effects 3. More speakers 4. Gyroscope