Difference between revisions of "Soundcaster"
From CCRMA Wiki
Line 45: | Line 45: | ||
[http://www.idmil.org/projects/the_t-stick T-Stick - IDMIL] | [http://www.idmil.org/projects/the_t-stick T-Stick - IDMIL] | ||
+ | |||
+ | [https://ccrma.stanford.edu/~woony/works/brbi/ BRBI] | ||
[http://indebtfatshortbadteeth.files.wordpress.com/2012/04/you-shall-not-pass1.jpg project reference] | [http://indebtfatshortbadteeth.files.wordpress.com/2012/04/you-shall-not-pass1.jpg project reference] |
Revision as of 21:47, 3 November 2013
Name: SoundCaster
NEED:
1. Mic 2. Staff - Accelerometer - Measure tilt angle, which then can be mapped to quantized region in space -> speaker fader - wood (plastic for prototype?) 3. Panning - Stereo setup
WANT:
1. Looper - Voice sample effects: reversal, amplitude modulation, formant filtering... 2. Sound spatialization - Sample selection and spatial control - Spatial quantization for region mapping to speakers 3. Buttons for control selection 4. Stomp for effects (massive reverb for instance) - piezo? - Rubber cap at bottom of staff 5. Gyroscope
NICE TO HAVE:
1. Hand gestures for extra effects (i.e. distortion, extremely gestural distance control) 2. Accelerometer tornado effects 3. More speakers 4. Pressure sensors / soft pots - used in conjunction with original pitch to pitch shift
STEPS:
1. Get mic (build or buy) 2. Makeshift staff (i.e. 2x4, PVC pipe, broom handle, etc.) 3. Tinker with sensors duct-taped to staff to achieve sound design 4. Create sound design (PD): sample and pan
PROJECT SKETCHES
References: