Difference between revisions of "User:Mmend0za"
From CCRMA Wiki
(→Importance) |
(→Importance) |
||
Line 4: | Line 4: | ||
== Importance == | == Importance == | ||
− | The Ball of Sound is an elegant and intuitive interface for live spatialization. Traditional mixers and other output controllers tend to limit the performer's abilities to manipulate sound configurations in real time, due to complicated layouts. | + | The Ball of Sound is an elegant and intuitive interface for live spatialization. Traditional mixers and other output controllers tend to limit the performer's abilities to manipulate sound configurations in real time, due to complicated layouts and configurations. The Ball of Sound (will eventually) offer multi-track spatialization in three dimensions in a stand alone or fully integrated setup. |
== Prototypes == | == Prototypes == |
Revision as of 23:34, 3 November 2013
Contents
3-D Sound Mixer
Importance
The Ball of Sound is an elegant and intuitive interface for live spatialization. Traditional mixers and other output controllers tend to limit the performer's abilities to manipulate sound configurations in real time, due to complicated layouts and configurations. The Ball of Sound (will eventually) offer multi-track spatialization in three dimensions in a stand alone or fully integrated setup.
Prototypes
a) Resistor Pad Design
b) Hemisphere Design
Similar Examples
Goals
a) Commercialization
b) Mandatory Requirements
c) Add-Ons