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=== (Part 1 of 3): Research + Preliminary Design + Specs ===
=== (Part 1 of 3): Research + Preliminary Design + Specs ===
*  
* '''due in-class Monday (10/20)'''
* do research on music sequencers!
* compile a list of useful references on various types of sequencers / designs (articles, papers, images, etc.)
* sketch your own preliminary design of a real-time audio-visual sequencer!
* what features to include?
** what does it look like?  linear?  circular?  spherical?  mobius?!?
** sequencing of pitch? dynamics (loundness)?  envelopes (attack/decay/sustain/release)?
** how many parallel tracks / layers / or different types of sound?  (e.g., track 1 synth, track 2 drum etc)
** how input the sequence (in real-time)?
** how does it sound?  will it use synthesis?  load audio samples?  soundfonts?  MIDI?
** can you save/load sequences?  what file format?  should we have a common Music256a/476a format?!
** how to control/depict tempo?
* sketch as much as detail as possible, even if you don't end implementing them!
* be ready to handy in design either on paper OR as digital scans on Monday!  send to imdone256@gmail.com AND upload to coursework!




=== Specification (part 0 of 3): Naming + Compilation ===
* choose a name for your program
* get a framework compiling on your system (does not need to compile on CCRMA machines)
* might wish to use the provided [http://ccrma.stanford.edu/~ge/software/mcd-api/ mcd-api] library to help with various things!
=== Specification (part 1 of 3): Design + Specification (NO CODE) ===
* do some research on various kinds of sequencers!  (cite your findings!)
* DESIGN a step sequencer interface, paying attention (as always) to visual and interactive aesthetics!
* first, do this NOT in code, but on paper
* the step sequencer can look like anything you can imagine, as long as it:
** real-time input/playback of sequence
** support 4 or more parallel layers/instruments
** animated to clearly show sequence, the "now" location, and the activation of elements in the sequence
** makes sounds in real-time, potentially using 1) you own synthesis AND/OR 2) soundfonts via fluidsynth (see MCD-api's y-fluidsynth wrapper, will need to install fluidsynth) AND/OR 3) soundfile you load (via [http://www.mega-nerd.com/libsndfile/ libsndfile]) AND/OR 4) ???
** can save/load sequences to file (design your own simple file format to store)
* DESIGN consideration: how does it look?
* DESIGN consideration: will leave it up to you to design how to chose the sounds for each track
* DESIGN consideration: how to display the sequence effectively, how long of a sequence do you want to support?
* DESIGN consideration: how to control tempo?  other audio effects?
=== Specification (part 2 of 3): Implementation! (CODE!) ===
* Implement a working prototype of your design (re-designing as necessary)
* real-time audio
* real-time graphics + interaction
* basic save/load functionality!
=== Specification (part 3 of 3): Musical Statement! ===
* using your sequencer, create a short musical statement;
* either make a video of you performing it, and/or a short recording (mp3)!
* present your step sequencer and music instrument in class!


=== Note ===
=== Note ===

Revision as of 05:36, 17 October 2014

Homework #3: AudioVisual Musical Instrument

  • part A (research + on-paper design) due: 2014.10.20, in-class Monday (be prepared to present)
  • part B (implementation) due: 2014.10.28 11:59:59pm, Tuesday.
  • part C (demo/mini-performance)) due: 2014.10.29, in-class Wednesday

Almost inevitably at some point in one's music software design journey, you'll be asked/tempted to make a step sequencer. In this assignment, we are going to get that off our chest/out of our system, and make a crazy, real-time, audio-visual step sequencer!

(Part 1 of 3): Research + Preliminary Design + Specs

  • due in-class Monday (10/20)
  • do research on music sequencers!
  • compile a list of useful references on various types of sequencers / designs (articles, papers, images, etc.)
  • sketch your own preliminary design of a real-time audio-visual sequencer!
  • what features to include?
    • what does it look like? linear? circular? spherical? mobius?!?
    • sequencing of pitch? dynamics (loundness)? envelopes (attack/decay/sustain/release)?
    • how many parallel tracks / layers / or different types of sound? (e.g., track 1 synth, track 2 drum etc)
    • how input the sequence (in real-time)?
    • how does it sound? will it use synthesis? load audio samples? soundfonts? MIDI?
    • can you save/load sequences? what file format? should we have a common Music256a/476a format?!
    • how to control/depict tempo?
  • sketch as much as detail as possible, even if you don't end implementing them!
  • be ready to handy in design either on paper OR as digital scans on Monday! send to imdone256@gmail.com AND upload to coursework!


Note

  • as always, have fun with it!!! make it P.S.!!!
  • comment your code!
  • choose your own coding conventions - but be consistent
  • you are welcome to work together, but you must do/turn in your own work (you'll likely get more out of it this way)

Deliverables

turn in all files by creating a new CCRMA webpage: http://ccrma.stanford.edu/~YOURID/256a/hw3/

  • 0) source code to the project (*.h, *.cpp, *.c makefile, etc.)
  • 1) screenshots of your step sequencer in action
  • 2) design sketches (scan them in if necessary)
  • 3) your musical statement!
  • 4) instructions on building the project (for example, anyone in the class should be able to download
  • 5) instructions in using your step sequencer

email URL to imdone256 and ge!