FaustWorkshop2014-CostaRica
For any question/comment, please contact Romain Michon (rmichon_at_ccrma_dot_stanford_dot_edu).
Day 1
Simple Gain Controller
import("filter.lib");
process = *(hslider("gain",0.5,0,1,0.01)) : smooth(0.999);
Simple Sine Oscillator Synthesizer
import("music.lib");
import("filter.lib");
g = hslider("myParameter",0,0,1,0.01);
freq = hslider("frequency",440,50,1000,0.1);
myOsc(frequency,gain) = osc(frequency)*(smoothGain)
with{
// the smooth(0.999) function interpolates the different values of gain so that it doesn't click
smoothGain = gain : smooth(0.999);
};
process = myOsc(freq,g) ;
Working with Signals
process = _ <: _,_,_,_ :> _;
is the same as:
process = _ <: _+_+_+_;
Simple Panner
import("filter.lib");
// the metadata "[style:knob]" turns the horizontal slider into a knob
pan = hslider("pan [style:knob]",0.5,0,1,0.01) : smooth(0.999);
process = _ <: *(pan),*(1-pan);
Additive Synthesizer
import("music.lib");
import("effect.lib");
gain = hslider("gain",0,0,1,0.01) : smooth(0.999);
freq = hslider("freq",440,50,1000,0.1) : smooth(0.999);
// the smooth function can be used as a simple envelope generator for gate
gate = button("gate") : smooth(0.999);
process = osc(freq),osc(freq*2),osc(freq*3) :> *(gain)*gate <: _,_;
The last line of the code can be replaced by:
process = par(i,3,osc(freq*(i+1))) :> *(gain)*gate <: _,_;
or
process = sum(i,3,osc(freq*(i+1))) : *(gain)*gate <: _,_;
Wave Shape Synthesis
saw1(freq) // Sawtooth wave lf_imptrain(freq) // Impulse train lf_squarewave(freq) // Square wave
Day 2
Tremolo and Ring Modulation
https://ccrma.stanford.edu/~jos/rbeats/Sinusoidal_Amplitude_Modulation_AM.html
import("filter.lib");
freq = hslider("freq",2,1,500,0.01);
gain = hslider("gain",1,0,1,0.01) : smooth(0.999);
depth = hslider("depth",0,0,1,0.01) : smooth(0.999);
ringMod = *(1-(depth*osc(freq)/2 + 0.5));
process = ringMod*gain <: _,_;
Stereo Ring Modulator
import("filter.lib");
freq = hslider("freq",2,1,500,0.01);
gain = hslider("gain",1,0,1,0.01) : smooth(0.999);
depth = hslider("depth",0,0,1,0.01) : smooth(0.999);
pan = 1-(depth*osc(freq)/2 + 0.5);
stereoRingMod = _ <: *(pan),*(1-pan);
process = stereoRingMod : *(gain), *(gain);
Delay
One sample delay:
_';
N samples delay:
_@N;
Fractional delay:
fdelay1(MaxDelayLength, delayLength)
The Simplest Lowpass/Highpass Filter
https://ccrma.stanford.edu/~jos/filters/One_Zero.html
import("filter.lib");
import("music.lib");
b1 = hslider("feedforward",0,-1,1,0.01) : smooth(0.999);
filter = _ <: _+(_' : *(b1)) : *(0.5);
process = noise : filter;
Feedforward Comb Filter
https://ccrma.stanford.edu/~jos/pasp/Feedforward_Comb_Filters.html
import("filter.lib");
import("music.lib");
b = hslider("feedforward",0,-1,1,0.01) : smooth(0.999);
del = hslider("del",1,1,100,1);
filter = _ <: _+(_@del : *(b)) : *(0.5);
process = noise : filter;
Flanger
https://ccrma.stanford.edu/~jos/pasp/Flanging.html
Workshop Version
import("music.lib");
import("filter.lib");
flangeDelay = hslider("flangeDelay",0.05,0.001,1,0.001)*SR*0.001;
depth = hslider("depth",0.5,-1,1,0.01) : smooth(0.999);
speed = hslider("speed",0.5,0.1,20,0.01);
gain = hslider("gain",0.8,0,1,0.01) : smooth(0.999);
myFlanger = _ <: _,fdelay1(1024,delayLength)*depth : + : *(0.5)
with{
delayLength = flangeDelay*(1 + osc(speed))/2;
};
process = myFlanger*gain;
Day 3
Echo
import("music.lib");
import("filter.lib");
delayDuration = hslider("duration",1,0.01,1,0.01); // in seconds
feedback = hslider("feedback",0,0,0.99,0.01) : smooth(0.999);
delayLength = SR*delayDuration;
process = (+ : fdelay(SR,delayLength)) ~ *(feedback);
Feedback Comb Filter
https://ccrma.stanford.edu/~jos/pasp/Feedback_Comb_Filters.html
import("music.lib");
import("filter.lib");
delayLength = hslider("delayLength",1,0,1000,1); // in samples
feedback = hslider("feedback",0,0,0.99,0.01) : smooth(0.999);
process = (+ : fdelay(1024,delayLength)) ~ *(-feedback);
Karplus Strong
A simple string physical model. An average filter is used to attenuate high frequencies faster than low frequencies.
https://ccrma.stanford.edu/~jos/pasp/Karplus_Strong_Algorithm.html
import("filter.lib");
import("music.lib");
freq = hslider("freq",440,50,1000,0.1);
feedback = hslider("feedback",0,0,0.999,0.001);
string = + ~ (fdelay(1024,delayLength) : *(feedback) : filter)
with{
delayLength = SR/freq;
filter = _ <: (_+_')/2;
};
impulse = button("gate") <: _,_' : - : >(0);
process = impulse : string;
Resonant Bandpass Filter
import("filter.lib");
ctFreq = hslider("ctFreq",400,50,2000,0.01) : smooth(0.999);
BW = hslider("Bandwidth",100,1,1000,1) : smooth(0.999);
Q = ctFreq/BW;
process = noise : resonbp(ctFreq,Q,1);
Parametric Equalizer
Workshop Version
import("filter.lib");
import("effect.lib");
bandsNumber = 10;
highestBand = 15000;
oneBand(cnt) = vgroup("Band %cnt",peak_eq(Lfx,fx,B))
with{
Lfx = vslider("Level",0,-60,10,0.1);
fx = nentry("Freq",highestBand*(cnt+1)/bandsNumber,40,highestBand,0.1);
B = hslider("Bdwth [style: knob]",100,1,5000,0.1);
};
bp = checkbox("Bypass");
process = hgroup("Parametric Equalizer",bypass1(bp,seq(i,bandsNumber,oneBand(i))));
filter.lib Version
import("filter.lib");
process = _ : parametric_eq_demo: _;
Readings
Look at 1, 2 and 3 in the online books section of https://ccrma.stanford.edu/~jos/.
Day 4
Cubic Distortion
https://ccrma.stanford.edu/realsimple/faust_strings/Cubic_Nonlinear_Distortion.html
Workshop Version
import("filter.lib");
drive = hslider("Drive",0,0,1,0.01) : smooth(tau2pole(0.1));
offset = hslider("Offset",0,-1,1,0.01) : smooth(0.999);
gain = pow(10.0,2*drive);
clip(lo,hi) = min(hi) : max(lo);
cubic = _ <: _ - _*_*_/3;
process = *(gain) : +(offset) : clip(-1,1) : cubic : dcblocker;
effect.lib Version
import("effect.lib");
process = _ : cubicnl_demo : _;
Vocoder
Workshop Version
import("filter.lib");
import("effect.lib");
import("oscillator.lib");
oneVocoderBand(band,nBands,bwRatio,bandGain) = resonbp(bandFreq,bandQ,bandGain)
with{
bandFreq = 25*pow(2,(band+1)*(9/nBands));
BW = (bandFreq - 25*pow(2,band*9/nBands))*bwRatio;
bandQ = bandFreq/BW;
};
vocoder(nBands,att,rel,bwRatio,source,excitation) = source <: par(i,nBands,oneVocoderBand(i,nBands,bwRatio,1) : amp_follower_ud(att,rel) : _,excitation : oneVocoderBand(i,nBands,bwRatio)) :> _;
vocoder_demo = _,lf_imptrain(freq)*gain : vocoder(bands,att,rel,bwRatio)
with{
bands = 64;
vocoderGroup(x) = vgroup("Vocoder Params",x);
att = vocoderGroup(hslider("[0]Attack [style: knob]",5,0.1,100,0.1)*0.001);
rel = vocoderGroup(hslider("[1]Release [style: knob]",5,0.1,100,0.1)*0.001);
bwRatio = vocoderGroup(hslider("[2]BW [style: knob]",0.5,0.1,2,0.001));
excitGroup(x) = vgroup("Excitation Params",x);
freq = excitGroup(hslider("Freq [style: knob]",330,50,2000,0.1));
gain = excitGroup(vslider("Gain",0.5,0,1,0.01) : smooth(0.999));
};
process = hgroup("Vocoder",vocoder_demo);
effect.lib Version
import("effect.lib");
process = _ : vocoder_demo : _,_;