UDKOSC and Oculus Rift
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Revision as of 10:35, 6 June 2013 by Rob (Talk | contribs) (Created page with ' Head bone HMD tracking example from https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=936 /* GetViewRotation always match the camera to the rotation of the eye sock…')
Head bone HMD tracking example from https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=936
/* GetViewRotation always match the camera to the rotation of the eye socket */ simulated event rotator GetViewRotation() { local vector out_Loc; local rotator out_Rot; if (EyeSocket == ) return Super.GetViewRotation(); Mesh.GetSocketWorldLocationAndRotation(EyeSocket, out_Loc, out_Rot); return out_Rot; } //function to aim the head where the player looks exec function LookAt(int p, int y, int r) { local SkelControlSingleBone HeadControl; local Rotator APlace; APlace.Pitch = p; APlace.Yaw = y; APlace.Roll = r; HeadControl = SkelControlSingleBone(Mesh.FindSkelControl('HeadControl')); HeadControl.bApplyRotation = true; HeadControl.SetSkelControlStrength(1.0, 0.5); HeadControl.BlendInTime = 5.0; HeadControl.bAddRotation = true; HeadControl.BoneRotation = APlace; }