LibPD and externals
From CCRMA Wiki
"When dynamic loading is not available, clients can have externals compiled into them and initialize them by calling the setup function after calling the libpd_init function." - https://github.com/libpd/libpd/wiki/misc
"All Pd assets (patches, audio files, text files, externals) must be placed in Assets > StreamingAssets > PdAssets. libpd will not be able to find any of the resources in a build if the assets are placed in another folder." - http://twobigears.com/labs/unity-and-libpd/