Designing Musical Games Workshop 2015
From CCRMA Wiki
Revision as of 06:09, 17 July 2015 by Rob (Talk | contribs) (Created page with " * Quick Introduction to PD: ** http://msp.ucsd.edu/techniques/latest/book-html/node16.html * Game Dev/Environments/Engines ** Unreal Development Kit (UDK): https://www.unre...")
- Quick Introduction to PD:
- Game Dev/Environments/Engines
- Unreal Development Kit (UDK): https://www.unrealengine.com/products/udk/
- Unreal 4 (NOT FREE): https://www.unrealengine.com/
- Unity3D: http://unity3d.com/unity/download
- Minecraft: https://minecraft.net/store
- Minecraft Forge: http://files.minecraftforge.net/
- Audio Tools and libraries (FREE)
- Pure Data: http://puredata.info/downloads/pd-extended
- ChucK: http://chuck.stanford.edu/
- Supercollider: http://supercollider.sourceforge.net/
- Audacity: http://audacity.sourceforge.net/
- libpd: http://libpd.cc/
- Books and Resources
- Miller Puckette's PD book: http://msp.ucsd.edu/techniques.htm (FREE)
- ChucK Manual: http://chuck.cs.princeton.edu/release/files/chuck_manual.pdf (FREE)
- Supercollider book: http://supercolliderbook.net/ (NOT FREE)
- Designing Sound (Andy Farnell): http://mitpress.mit.edu/books/designing-sound (NOT FREE)
- Programming for Musicians and Digital Artists: http://www.manning.com/kapur/ (NOT FREE)
- Of Interest...
UDKOSC: https://github.com/robertkhamilton/udkosc