Difference between revisions of "256a-fall-2009/hw4"
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− | = Homework #4: Project Proposal + Networking = | + | = Homework #4: Project Proposal + Minimal Networking = |
Due date: | Due date: | ||
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− | + | == Specification (part 1 of 2): Project Proposal == | |
* put together a proposal for your final project | * put together a proposal for your final project | ||
+ | ** check out this [[256a-fall-2009/proposal-example|project page template]] | ||
* recommended number of people on team: 1 or 2 (if 3 or more, please talk to me) | * recommended number of people on team: 1 or 2 (if 3 or more, please talk to me) | ||
* craft some preliminary design for the product (the vision, for end users) | * craft some preliminary design for the product (the vision, for end users) | ||
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− | + | == Specification (part 2 of 2): Networking == | |
− | * using OSC, and components from your previous 3 assignments (adding code as necessary), create | + | * using OSC, and components from your previous 3 assignments (adding code as necessary), create the simplest networked instrument you can think of (that is still "expressive") |
* prepare a 30-second performance with it (recruit others as needed) | * prepare a 30-second performance with it (recruit others as needed) | ||
+ | * here is [http://www.audiomulch.com/~rossb/code/oscpack/ OSCpack], a c++ library shown in class, also in the [http://ccrma.stanford.edu/~ge/software/calories calories] visualization. | ||
− | components and ideas: | + | |
+ | === components and ideas === | ||
+ | * only hard project requirement: your networked instrument should make use of OSC (sending and receiving) | ||
* real-time audio / synthesis | * real-time audio / synthesis | ||
* interaction (who controls what, and on which machine(s))? | * interaction (who controls what, and on which machine(s))? | ||
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* perhaps ??!?!?!? | * perhaps ??!?!?!? | ||
− | questions | + | === questions === |
* what is the interface? (e.g., keyboard? text? mouse?) | * what is the interface? (e.g., keyboard? text? mouse?) | ||
* how "real-time" is this instrument (it doesn't have to be)? | * how "real-time" is this instrument (it doesn't have to be)? | ||
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* keep it simple! (aesthetically speaking, aim for a ultra-simple networked instrument that is still by some measure still "expressive") | * keep it simple! (aesthetically speaking, aim for a ultra-simple networked instrument that is still by some measure still "expressive") | ||
− | + | ||
+ | == Note == | ||
* have fun with it!!! | * have fun with it!!! | ||
* your code should compile and run on the CCRMA (or OSX) machines | * your code should compile and run on the CCRMA (or OSX) machines | ||
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* you are welcome to work together, but you must do/turn in your own work | * you are welcome to work together, but you must do/turn in your own work | ||
− | + | ||
+ | == Deliverables == | ||
'''turn in all files by putting them in your Library/Web/256a/hw4/ directory, and concise online documentation + readme''' | '''turn in all files by putting them in your Library/Web/256a/hw4/ directory, and concise online documentation + readme''' |
Latest revision as of 22:50, 1 November 2009
Contents
Homework #4: Project Proposal + Minimal Networking
Due date:
- part 1: 2009.11.2 3:15pm (class time - be ready to give 2 minute presentation), Monday
- part 2: 2009.11.4 11:59:59pm (or thereabout), Wednesday
In this two-part assignment, you are to put together a proposal/presentation for final project. In the second part of the assignment, you are create a simple networked instrument using OSC.
Specification (part 1 of 2): Project Proposal
- put together a proposal for your final project
- check out this project page template
- recommended number of people on team: 1 or 2 (if 3 or more, please talk to me)
- craft some preliminary design for the product (the vision, for end users)
- architect the software (the engine/framework, for developers)
- make some realistic milestones (2 to 3) leading up the final presentation (in class, finals week)
- for Monday (11/2), present this in a 2-3 minute presentation
Specification (part 2 of 2): Networking
- using OSC, and components from your previous 3 assignments (adding code as necessary), create the simplest networked instrument you can think of (that is still "expressive")
- prepare a 30-second performance with it (recruit others as needed)
- here is OSCpack, a c++ library shown in class, also in the calories visualization.
components and ideas
- only hard project requirement: your networked instrument should make use of OSC (sending and receiving)
- real-time audio / synthesis
- interaction (who controls what, and on which machine(s))?
- graphics from hw3?
- ???
- perhaps a one-to-one musical instrument (two laptops, two people)?
- perhaps a networked musical game (e.g., musical hot potato, some form of marco polo)?
- perhaps ??!?!?!?
questions
- what is the interface? (e.g., keyboard? text? mouse?)
- how "real-time" is this instrument (it doesn't have to be)?
- what kind of music can the instrument make (as a group)?
- how many people and machines are needed in a performance setting?
- keep it simple! (aesthetically speaking, aim for a ultra-simple networked instrument that is still by some measure still "expressive")
Note
- have fun with it!!!
- your code should compile and run on the CCRMA (or OSX) machines
- comment your code!
- choose your own coding conventions - but be consistent
- you are welcome to work together, but you must do/turn in your own work
Deliverables
turn in all files by putting them in your Library/Web/256a/hw4/ directory, and concise online documentation + readme
- 1) source code to the project (*.h, *.cpp, *.c makefile, etc.)
- 2) online page for your project (should be viewable at http://ccrma.stanford.edu/~YOURID/256a/hw4/). It should include:
- links to your files of various kinds
- instructions on building the project (for example, anyone in the class should be able to download and build)
- a short README text section that:
- conveys your ideas/comments in constructing each program
- describes any difficulties you encountered in the process
- lists any collaborators
- 3) email Ge with the link to your web page, as a confirmation that you are submitting the assignment